Former God of War Leader Advocates for Fun-Driven Games Over Spectacle

While major publishers like **Electronic Arts** and **Ubisoft** are going to great lengths to produce hit after hit and manage rising costs, smaller studios are stepping into the spotlight. Their games, such as [**Clair Obscur: Expedition 33**](https://example.com/game/clair_obscur_expedition_33) and [**PEAK**](https://example.com/game/peak), are gaining remarkable popularity despite modest budgets. This raises the question: has the model of ultra-expensive blockbusters become outdated?

According to **Meghan Morgan Juinio**, the former development lead at **Santa Monica Studios**, the answer is apparent. She believes that larger studios will indeed need to incorporate new titles with lower budgets and smaller scopes into their portfolios.

However, this doesn’t mean that big titles like [**God of War**](https://example.com/game/god_of_war_2018) will vanish entirely. Instead, there will be fewer of them as major companies begin to explore the niche of «A» and «AA» level entertainment.

The primary goal, according to **Meghan Morgan Juinio**, is to bring fun back into gaming. In this context, it doesn’t matter if projects can be completed in a fraction of the traditional forty-hour playtime, nor whether they are the most cutting-edge in terms of technology. Simply having enjoyable gameplay at the core of a title can carry it to success.