EAs Push for AI in the Workplace Sparks Employee Concerns and Resistance

Employees of **Electronic Arts** have expressed increasing difficulty in meeting management’s demands, which insist on the widespread adoption of artificial intelligence. According to **Business Insider**, the company has been actively promoting the integration of AI into all workplace processes for the past year—ranging from coding and concept art creation to providing managers with guidance on how to discuss salaries and promotions with their teams.

Sources from **EA** report that AI tools often produce «faulty code,» necessitating manual corrections. Artists and designers are concerned that by training AI with their own work, they are effectively preparing for their own replacement. A former employee of **Respawn** mentioned that part of his testing department has been partially automated, with systems now analyzing and summarizing player feedback—tasks previously handled by humans.

Journalists also obtained internal documents indicating that some employees have been mandated to undergo training in AI usage, to utilize the technology daily, and even to consult neural networks for advice—such as how to appropriately deny an employee a promotion.

**EA** officially acknowledges that the active implementation of AI could lead to social and ethical challenges. In its annual report to the Securities and Exchange Commission, the company stated:

The situation at **EA** reflects a trend across the entire industry. A survey conducted at the Game Developers Conference revealed that over half of developers (52%) are currently working in studios that utilize generative AI. Research from **Totally Human** found that approximately 20% of games on Steam in 2025 were created with the assistance of artificial intelligence—a share that continues to grow.

At the same time, **Valve** has yet to provide users with an option to filter out games lacking AI content, although a third-party resource, SteamDB, has already implemented such a feature.