Nikita Buyanov: Escape from Tarkov — A Game of High Stakes, Not Fun

Recently emerging from its perpetual «beta,» the venerable game Escape from Tarkov has established itself in gamers’ minds as one of the most intense and unforgiving experiences on the market. It has the power to obliterate countless hours of progress in mere seconds, and it is precisely this aspect that its fans appreciate. The developers at Battlestate Games affirm that the game was never intended to be a source of entertainment in the conventional sense.

In an interview with Insider Gaming, the head of the studio, Nikita Buyanov, revealed that the team originally aimed to incite powerful emotions. According to him, «Tarkov» is designed for players who value intellectual challenge, high stakes, and constant pressure. It is a project centered on stress, fear, and excitement, rather than providing a comfortable retreat.

Escape from Tarkov plunges players into an environment where a single bullet can end a raid and strip them of all their gear. Every excursion into the map is a gamble, where one can either score a big win or leave empty-handed. This approach, in Buyanov’s view, fosters the essential feeling of satisfaction that only arises after overcoming significant challenges.

Nikita Buyanov